Development 1 year later
It's been a year since the last devlog and a lot's changed.
Rather than typing out a whole paragraph here's what's been added (subject to change)
As well as this. The player also has a stamina system to stop endless running around enemies. This needs to be managed or you'll be caught
Enemies now investigate noises
* Stepping on loose floorboards
* Knocking over pots
* Stepping on twigs in the Forest
* Triggering bear traps
Speaking of which (WARNING: Loud):
Player can now be trapped. This alerts nearby enemies and stops movement for a short duration (there may be a mini game to escape in future)All around AI improvements:
* Enemies patrol and pursue player if spotted.
* Investigate sounds and irregularities as mentioned above
* Will capture player and place you in a prison in the area. However if your captured too many times the game is over
Finally, there's been work on the Intro, Main Menu and Credits. These are subject to change but help flesh out the overall theme of the game:
------------------------------------------------------------------------------------------------------------------------------------------This all takes ages to make and is the product of a lot of trial and error. It's nowhere near where I want it but is a great bookmark for how far this project has become from 1 year ago:
Then:
Now:
Get Notes Of Citrus
Notes Of Citrus
Escape and outsmart a family of cannibals across a rustic hellscape
Status | In development |
Author | Layers |
Genre | Survival |
Tags | 3D, Dark Humor, Escape Game, Horror, Low-poly, Singleplayer, Survival Horror, Unity |
More posts
- Demo Build 0.65Jan 19, 2024
- Demo Build updatedJan 02, 2024
- Demo Built 0.65 out now!May 04, 2023
- First level "Mansion" coming soonApr 18, 2023
- Notes Of Citrus - 1.0 Full ReleaseMay 06, 2021
- Build 1.1 releasedAug 22, 2020
- New Devlog | How I Made This Game In A WeekJul 04, 2020
Leave a comment
Log in with itch.io to leave a comment.